Thread 0 Crashed:: CrBrowserMain Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff8b1e1286 __pthread_kill + 10
1 libsystem_c.dylib 0x00007fff9434eb53 abort + 129
2 com.unity3d.UnityEditor5.x 0x00000001010cdf51 HandleSignal(int, __siginfo*, void*) + 385
3 libmono.0.dylib 0x0000000109d0277a mono_chain_signal + 71
4 libmono.0.dylib 0x0000000109c4fca3 mono_sigsegv_signal_handler + 213
5 libsystem_platform.dylib 0x00007fff9224bf1a _sigtramp + 26
6 com.unity3d.UnityEditor5.x 0x00000001024daf50 block_merge_next + 128
7 com.unity3d.UnityEditor5.x 0x00000001024dae2f tlsf_free + 287
8 com.unity3d.UnityEditor5.x 0x0000000100b91611 DynamicHeapAllocator::TryDeallocate(void*) + 625
9 com.unity3d.UnityEditor5.x 0x0000000100b93339 DualThreadAllocator<DynamicHeapAllocator >::TryDeallocate(void*) + 137
10 com.unity3d.UnityEditor5.x 0x0000000100b8bb3b MemoryManager:
eallocate(void*) + 427
11 com.unity3d.UnityEditor5.x 0x0000000100b8b866 MemoryManager::Reallocate(void*, unsigned long, int, MemLabelId const&, int, char const*, int) + 838
12 com.unity3d.UnityEditor5.x 0x0000000100b8b50c realloc_internal(void*, unsigned long, int, MemLabelId const&, int, char const*, int) + 76
13 com.unity3d.UnityEditor5.x 0x00000001011eb512 dynamic_array<TypeTreeNode, 4ul>::reserve(unsigned long) + 370
14 com.unity3d.UnityEditor5.x 0x00000001011ed2d6 TypeTree::BlobRead(unsigned char const*&, unsigned char const*, int, bool) + 150
15 com.unity3d.UnityEditor5.x 0x00000001011edd9f ReadTypeTree(TypeTree&, unsigned char const*&, unsigned char const*, int, bool) + 47
16 com.unity3d.UnityEditor5.x 0x00000001011e755f bool SerializedFile::Type::ReadType(int, bool, int, unsigned char const*&, unsigned char const*) + 175
17 com.unity3d.UnityEditor5.x 0x00000001011de373 bool SerializedFile::ReadMetadata(int, unsigned int, unsigned char const*, unsigned long, unsigned long) + 483
18 com.unity3d.UnityEditor5.x 0x00000001011d6453 SerializedFile::ReadHeader() + 643
19 com.unity3d.UnityEditor5.x 0x00000001011d5ed9 SerializedFile::FinalizeInit(TransferInstructionFlags) + 169
20 com.unity3d.UnityEditor5.x 0x00000001011d6100 SerializedFile::InitializeRead(std::string const&, ResourceImageGroup&, unsigned int, unsigned int, TransferInstructionFlags, unsigned int, unsigned int) + 192
21 com.unity3d.UnityEditor5.x 0x00000001011b04e9 PersistentManager::GetStreamNameSpaceInternal(int) + 489
22 com.unity3d.UnityEditor5.x 0x00000001011af09e PersistentManager::GetSerializedFileInternalIfObjectAvailable(int, long long) + 30
23 com.unity3d.UnityEditor5.x 0x00000001011b5c0d PersistentManager::ReadObjectThreaded(int) + 477
24 com.unity3d.UnityEditor5.x 0x00000001011b4271 PersistentManager::ReadObject(int, AwakeFromLoadMode) + 241
25 com.unity3d.UnityEditor5.x 0x0000000100c1903e PPtr:
perator Mesh*() const + 142
26 com.unity3d.UnityEditor5.x 0x0000000100d0d575 SkinnedMeshRenderer::UpdateCachedMesh() + 21
27 com.unity3d.UnityEditor5.x 0x0000000100d10c9a SkinnedMeshRenderer::AwakeFromLoad(AwakeFromLoadMode) + 74
28 com.unity3d.UnityEditor5.x 0x00000001011a7a76 AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode) + 230
29 com.unity3d.UnityEditor5.x 0x00000001011a72df AwakeFromLoadQueue::persistentManagerAwakeFromLoad() + 111
30 com.unity3d.UnityEditor5.x 0x00000001011b4943 PersistentManager::IntegrateAllThreadedObjects() + 115
31 com.unity3d.UnityEditor5.x 0x00000001011b5310 PersistentManager::LoadAndIntegrateAllPreallocatedObjects() + 96
32 com.unity3d.UnityEditor5.x 0x00000001011b432f PersistentManager::ReadObject(int, AwakeFromLoadMode) + 431
33 com.unity3d.UnityEditor5.x 0x0000000100ba5bc6 PPtr:
perator Object*() const + 166
34 com.unity3d.UnityEditor5.x 0x00000001018ace75 GameReleaseCollector::GenerateInstanceID(int, TransferMetaFlags) + 885
35 com.unity3d.UnityEditor5.x 0x000000010102026f void RemapPPtrTransfer::Transfer<std::multimap<UnityStr, PPtr, std::less, std::allocator<std::pair<UnityStr const, PPtr > > > >(std::multimap<UnityStr, PPtr, std::less, std::allocator<std::pair<UnityStr const, PPtr > > >&, char const*, TransferMetaFlags) + 383
36 com.unity3d.UnityEditor5.x 0x000000010101c1a0 ResourceManager::VirtualRedirectTransfer(RemapPPtrTransfer&) + 96
37 com.unity3d.UnityEditor5.x 0x00000001018acf1c GameReleaseCollector::GenerateInstanceID(int, TransferMetaFlags) + 1052
38 com.unity3d.UnityEditor5.x 0x00000001018b14cb CompileGameScene(std::string const&, std::map<int, BuildAsset, std::less, std::allocator<std::pair<int const, BuildAsset> > >&, std::set<ClassType, std::less, std::allocator >&, BuildUsageTagGlobal&, BuildTargetPlatform, TransferInstructionFlags, std::vector<UnityStr, std::allocator > const&) + 1307
39 com.unity3d.UnityEditor5.x 0x00000001018a4644 BuildCopyGameScene(BuildCopyGameSceneInput const&, std::map<int, BuildAsset, std::less, std::allocator<std::pair<int const, BuildAsset> > >&, std::set<ClassType, std::less, std::allocator >&, MonoObject*, BuildUsageTagGlobal&, std::map<std::string, std::set<std::string, std::lessstd::string, std::allocatorstd::string >, std::lessstd::string, std::allocator<std::pair<std::string const, std::set<std::string, std::lessstd::string, std::allocatorstd::string > > > >&, PreloadData*, std::set<std::string, std::lessstd::string, std::allocatorstd::string >&) + 3284
40 com.unity3d.UnityEditor5.x 0x000000010189f331 BuildPlayerData(BuildTargetPlatform, BuildPlayerOptions, std::vector<UnityStr, std::allocator >, AssetBundleBuildData*, std::string const&, MonoObject*, Vector2f, unsigned int*) + 4401
41 com.unity3d.UnityEditor5.x 0x000000010189a856 DoBuildPlayer(BuildPlayerSetup&) + 10310
42 com.unity3d.UnityEditor5.x 0x0000000101897b51 BuildPlayer(BuildPlayerSetup&) + 833
43 com.unity3d.UnityEditor5.x 0x000000010232839f BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck(MonoArray*, ICallString, BuildTargetPlatform, BuildPlayerOptions, unsigned char, unsigned int*) + 367