BuildR 2.0 - Create buildings within Unity

The new version of BuildR is on the Asset Store!
** [RELEASED] BuildR 3 - Procedural Building and City Generator **
Check out the new website if you’ve not had a chance yet…
https://b.uildr.com/

BuildR 2 allows users to create buildings within Unity without the need of external modelling programs. It has a quick and simple workflow to create buildings with ease. You can edit and preview everything within the Unity editor. Generate full interiors, curve facades and have overhanging sections. After 4 years, I’ve taken all the great feedback and knowledge, rebuilt this asset from the ground up, to create something that is flexible and powerful.

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Get BuildR on the Asset Store here
Visit Site | Tutorials | Documentation | Videos | Free Demo

Issue Tracker

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There is now a free demo of BuildR 2 available on the site here.
Free BuildR 2 Demo

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Is there any tutorial video ?

They’ll start popping up this week. Been working on scripts and content for them.

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Ok…previous version had the integration with Map-ity. Is that provided even in 2.0 ?

It’s in the works too.

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Question, can you export and import to FBX formats?? So if you wanted to do something in a program like Maya, Max or Modo? Then import back in? Or is all the edits in this program only?? Which is still cool, but I still would like to be able to do have more control, if I see fit as I do a ton of 3d modeling.

FBX export is on the cards. I just need to add it in when i have a chance…
You wouldn’t be able to import that model into BuildR though - there would be no way to know how it was modified. It would just be a normal model for Unity.
What there is on the horizon is the ability to import FBX models of very ornate facade designs to make a BuildR facade. For example a really crazy Gaudi like window or door. Custom model import was factored in from the beginning, I just need to iron out the process of importing them as a user.

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Oh, ok, Thanks anyways.

Do you plan on supporting prefabs?
Maybe putting the mesh into an asset and optionally removing all scripts?

Good question! Yes I do. It will be part of the export functionality. So you can export the building as a prefab (option to keep scripts/editable) FBX and some text format, either XML or JSON. I’m probably not going to bother with OBJ as it’s little used and not directly used by Unity…

Where on earth is the documentation for creating buildings using code ??? There is one Youtube Video but that is for the old version of BuildR not for BuildR2.

Chill man :slight_smile:
There isn’t anything yet, I’m currently working on the toolset to use for it, then docs. If you’re super eager though, email me and I can send you an example script…

How do I go about removing doors? Also, how do you prefer bugs get submitted?

Hi Dave, there is a bug with that being fixed and updated today…

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Obviously I found the forum first before your email address. laughs

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Started a public issue tracker here
https://bitbucket.org/jasperstockerassetstore/issue-tracker/issues

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Any expected timeline on LOD features? Wasn’t this present in BuildR v1?
Great tool btw.

Thanks. We have pretty much the same implementation of low detail and full detail generation modes from 1 implemented in 2

So I’m thinking about buying BuildR 2 and I am curious about how can I add windows, roofs, etc that I create and if there is any specific thing I need to do while creating them.
And any ETA on a video tutorial on how to do so?