Hi there, I’ve just updated to v 2017.1.0f3 (from 5.3.5).
When I play my standalone I usually run it at a lower res for this not-so-great PC, ie 720x576. Normally this looks fine, things still look smooth.
Now though after building in 2017.1.0f3 and setting it to any resolution lower than my native resolution and everything looks pixelated, including the “Made With Unity” logo. This did not used to happen. Quality settings seem to play no role, merely what resolution I have it set to run at.
I wondered if it was me importing something incorrectly, but I’ve created a completely new project of just some terrain and built and played it and the same thing happens, horribly pixelated for anything that isn’t my native resolution. Jagged edges, even when cameras are set to have anti aliasing. And as mentioned its affecting the “Made In Unity” screen which says to me it’s not textures or anything related to cameras in my game. All I’ve done in the last few days is upgrade Unity, and sit through “recalculating asset hashes” for about 6 hours straight, nothing else, no updates to PC or anything.
Same resolution and quality settings but the “smoothness” is gone. Note img 1 should say 2017.1.0f3, my bad. Is anti-aliasing being over-ridden? Or whatever I had it set to in 5.3.5 is now incompatible with 2017.1.0f3 or something?
I’m wondering if anyone has any information on this, is experiencing it themselves or ideas why it might be occurring?
EDIT: Okay, it’s all resolutions. The anti-aliasing, although set on all cameras, just seems to be ignored… hmm? Maybe it’s my Standard Assets and image effects, I’m going to try re-importing and tinker with those.
Thank you! ML