Hey all, was hoping there was a simple answer here that is eluding a google search: Basically, I have a small project set up with Unet. CloudID is in and works in a build and in editor on the same machine. Also been able to get it to spawn two different players on two different machines, both in the editor, on the same local network. What it can’t do is connect to Unet if someone runs a build of the game on a another pc, be it on the local network or not. It just says connecting and generates fail messages in the output log.
What am I missing?
Thanks for any insight.