Howdy –
We’re getting random failures from CloudBuild where entire scenes seem to be missing several textures. This can generally be fixed by another build (we’ve typically triggered a clean build from the website when we see this).
Since it’s iOS, build times are long, and finding this out after an hour-long build is painful.
The only telltale error message is the following:
12759: [Unity] Could not create texture from Assets/Games/[REDACTED]/Art/Meshes/Characters/Textures/TXT_MTL_Carl_Body_ALB.tga: File could not be read
are sprinkled through the log.
No failure in the git checkout. The only difference I can see here is that a line that references the same GUID has an entirely lowercase path:
1837: [Unity] *** 7a115918bbb214920a7d12f5a210f774 replaces 10c88bbca5c0b4dac91db45e3d6acfcc at path assets/games/[REDACTED]/art/meshes/characters/textures/txt_mtl_carl_body_alb.tga
Happy to give more information to the CloudBuild team via PM/Email.