BuildStreamedSceneAssetBundle with NavMesh

If you have a NavMesh currently in the scene and try to load another Scene (with another NavMesh) built with “BuildPipeline.BuildStreamedSceneAssetBundle” it doesn’t replace the NavMesh, it remains the old one.

Anyone has a solution to this?

With lightmaps it’s everything allright.

Help, please!!


Any answers yet?

I got similar problem.

I added a few gameobjects on the scene and rebuilt the scene with “BuildPipeline.BuildStreamedSceneAssetBundle”.

And then, I loaded the new built scene, the loaded scene is old one. The added gameobjects are not shown on the loaded scene.

I’ve tried several times to build the scene but got same result.

Any ideas?