Hi everyone!
i’m traying to build asset bundles for Hololens. but when y i try to add the Universal Windows Platform in the build asset bundles (BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, BuildTarget)) in the buildtarget doesn’t apear the UWP.
Someone could help me or guide me about this topic?
Thanks and regards.