Buildtarget for UWP for hololens

Hi everyone!

i’m traying to build asset bundles for Hololens. but when y i try to add the Universal Windows Platform in the build asset bundles (BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, BuildTarget)) in the buildtarget doesn’t apear the UWP.

Someone could help me or guide me about this topic?

Thanks and regards.

It’s BuildTarget.WSAPlayer.

Thanks for your help