Hi! I’m trying to build on a cloud build configuration that has worked before, but for some reason fails now. The cause of the fail seems to be the “Build app bundles (.aab) instead of an APK” since the build doesn’t fail if I uncheck it. It also fails on commits that have been able to get built before. We’re using latest 2021.3
The imortant logs in question (I think) is
2024-05-14T12:21:34Z - Unity] Android PostProcess task "Calling IPostGenerateGradleAndroidProject callbacks" took 40.7147 ms
[2024-05-14T12:21:34Z - Unity] Android PostProcess task "Performance Reporting Symbol Upload" took 0.2088 ms
[2024-05-14T12:21:34Z - Unity] DisplayProgressbar: Building Gradle project
[2024-05-14T12:23:22Z - Unity] Android PostProcess task "Building Gradle project" took 108306.8395 ms
[2024-05-14T12:23:22Z - Unity] DisplayProgressbar: Processing Mapping File
[2024-05-14T12:23:22Z - Unity] Android PostProcess task "Processing Mapping File" took 6.4744 ms
[2024-05-14T12:23:22Z - Unity] DisplayProgressbar: Moving output package(s)
[warning] [2024-05-14T12:23:22Z - Unity] EXCEPTION: UnityException: Moving final Android package(s) failed
[2024-05-14T12:23:22Z - Unity] Can't remove non-empty directory 'BUILD_PATH/p/unity_project/temp20240514-2653-t4ubw4/Android - Production.aab'.
[warning] [2024-05-14T12:23:22Z - Unity] UnityException: Moving final Android package(s) failed
[2024-05-14T12:23:22Z - Unity] Can't remove non-empty directory 'BUILD_PATH/p/unity_project/temp20240514-2653-t4ubw4/Android - Production.aab'.
[warning] [2024-05-14T12:23:22Z - Unity] Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
[2024-05-14T12:23:22Z - Unity] at UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) [0x00020] in <c2ac05f9fb8d4a3784f58cfb37e9c9a1>:0
[2024-05-14T12:23:22Z - Unity] at UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message) [0x00014] in <c2ac05f9fb8d4a3784f58cfb37e9c9a1>:0
[2024-05-14T12:23:22Z - Unity] at UnityEditor.Android.PostProcessor.Tasks.MoveFinalPackage.Clean (System.String path) [0x0002e] in <c2ac05f9fb8d4a3784f58cfb37e9c9a1>:0
[2024-05-14T12:23:22Z - Unity] at UnityEditor.Android.PostProcessor.Tasks.MoveFinalPackage.CleanAndroidAppBundle () [0x0000e] in <c2ac05f9fb8d4a3784f58cfb37e9c9a1>:0
[2024-05-14T12:23:22Z - Unity] at UnityEditor.Android.PostProcessor.Tasks.MoveFinalPackage.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x0014e] in <c2ac05f9fb8d4a3784f58cfb37e9c9a1>:0
[2024-05-14T12:23:22Z - Unity] at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00078] in <c2ac05f9fb8d4a3784f58cfb37e9c9a1>:0
[2024-05-14T12:23:22Z - Unity] at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput buildProgramOutput) [0x001a5] in <c2ac05f9fb8d4a3784f58cfb37e9c9a1>:0
[2024-05-14T12:23:22Z - Unity] at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00024] in <c2ac05f9fb8d4a3784f58cfb37e9c9a1>:0
[2024-05-14T12:23:22Z - Unity] at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000e5] in <fe1491035895425882642e3ab9c18f22>:0
[2024-05-14T12:23:22Z - Unity] UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String[], Boolean)
[2024-05-14T12:23:22Z - Unity] UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String[])
[2024-05-14T12:23:22Z - Unity] UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String[])
[2024-05-14T12:23:22Z - Unity] UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)
[2024-05-14T12:23:22Z - Unity] UnityEditor.CloudBuild.Builder:BuildPlayerDefault(BuildPlayerOptions)
[2024-05-14T12:23:22Z - Unity] UnityEditor.CloudBuild.Builder:BuildPlayer(BuildPlayerOptions)
[2024-05-14T12:23:22Z - Unity] UnityEditor.CloudBuild.Builder:Build()
[2024-05-14T12:23:22Z - Unity]
[2024-05-14T12:23:22Z - Unity] Unloading 1308 Unused Serialized files (Serialized files now loaded: 0)
[2024-05-14T12:23:22Z - Unity] Unloading 5491 unused Assets / (14.8 MB). Loaded Objects now: 5561.
[2024-05-14T12:23:22Z - Unity] Memory consumption went from 308.1 MB to 293.3 MB.
[2024-05-14T12:23:22Z - Unity] Total: 20.999100 ms (FindLiveObjects: 1.326200 ms CreateObjectMapping: 0.559100 ms MarkObjects: 9.566200 ms DeleteObjects: 9.546100 ms)
[2024-05-14T12:23:22Z - Unity]
[2024-05-14T12:23:22Z - Unity] Build Finished, Result: Failure.