that is not right…
my web player script:
UnityObject.js
baseUrl = “http://webplayer.unity3d.com/download_webplayer-3.x/”.
and I have unity 3.* indie, there is no question…
it has to be a local issue, the code is prettty clear…if it was 2.* I could no even open or edit my scene.
unity files are not backward compatable…
I zipped it…just for you…
www.playmerc.com/WebPlayer.zip
I really do not know what else to say…
It should recognize and play well with all these systems.
win : p ? /win/i.test(p) : /win/i.test(a),
mac : p ? /mac/i.test(p) : /mac/i.test(a),
ie : /msie/i.test(a) ? parseFloat(a.replace(/^.msie ([0-9]+(.[0-9]+)?).$/i, "1")) : false,
ff : /firefox/i.test(a),
ch : /chrome/i.test(a),
sf : /safari/i.test(a),
wk : /webkit/i.test(a) ? parseFloat(a.replace(/^.*webkit\/(\d+(\.\d+)?).*/i, “$1”)) : false,
x64 : /win64/i.test(a) /x64/i.test(a)
have you ever seen this before…???
I really don’t kow, maby my crossdomain policy?, maby that has a hard coded version??
I have three separate machines on three separate os’s and 5 different browsers.
I have a hard time fixing problems.that do not happen to me…on a Mac???
ok now I am worried…I can not reproduce any problems…
is it happening here:
http://www.playmerc.com/mercBattleTruck/
or here:
http://www.playmerc.com/mercMoto/
I am truly baffled…ARGHHH!!