Hello,
I am working on an Quest2 port of my game, the requirement is it say under 1GB. So after a bunch of asset stripping, I noticed the size not changing.
To confirm, I created an empty scene with literally nothing in it. Added that scene as the only scene in build settings. Built it, and the result was still 1.3GB APK. Viewing the build log there is still a bunch of assets included with this build. They are not in any resource or streaming folder. Any idea what’s going on? What can I do to debug this?