Built empty scene, build log shows tons of assets included (not in resources), how to fix?

Hello,

I am working on an Quest2 port of my game, the requirement is it say under 1GB. So after a bunch of asset stripping, I noticed the size not changing.

To confirm, I created an empty scene with literally nothing in it. Added that scene as the only scene in build settings. Built it, and the result was still 1.3GB APK. Viewing the build log there is still a bunch of assets included with this build. They are not in any resource or streaming folder. Any idea what’s going on? What can I do to debug this?

Figured out the problem. I used a build inspector asset to determine the references. Turns out I am using Photon Bolt as my multiplayer solution, they have an assetdatabase file which they use to network all my prefabs, and that lives in resources. Thus its always included, and it has links to all of my prefabs which reference all my meshes and textures :frowning: