Built game won't run, just Terminal

Hi. I built my game with no issues*. Then when I run the .exe a terminal pops up and nothing happens. When it builds, Unity reports in the Console:

Build completed with a result of ‘Succeeded’
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:122)

When I run the .exe, it opens a terminal with the following message:

Mono path[0] = ‘D:/Unity Projects/Block Breaker v1.0/Block Breaker_Data/Managed’ Mono config path = ‘D:/Unity Projects/Block Breaker v1.0/MonoBleedingEdge/etc’ Initialize engine version: 2019.2.17f1 (8e603399ca02) [XR] Discovering subsystems at path D:/Unity Projects/Block Breaker v1.0/Block Breaker_Data/UnitySubsystems Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly - Completed reload, in 0.053 seconds UnloadTime: 0.275000 ms

If anyone has had this issue before or has any suggestions for a fix, please help. Feel free to ask any questions on more details.

*As a side note, I did install and uninstall the following Asset during the build of the project: easyshortcutlockinspector.
By uninstall, I mean that I deleted the folder in my Assets folder since it was giving issues with building the first time. After deleting the folder, the project was able to build successfully.

In the build settings, uncheck “Server Build”,In the Build Settings, Uncheck the “Server Build”