Both the screen-space-ambient-occlusion and the screen-space-ambient-obscurance subtract lighting from directly lit areas on the frame which is not exactly what ao should do. It looks wrong and kind of “dirty”. Am I the only one who is bothered by this? I would love it if unity could add a slider how much directly lit areas mask away the ssao even if this only works in deferred rendering (because you would need access to a buffer with lighting info in it)
I was also looking for asset store solutions but they also all seem to have this issue.
I am really just posting this here to drum up attention
demand better ao people !