We’ve done multiple projects in the past with several cameras, but this is our first HDRP project. Scene has a tagged main camera looking at the vehicle, and the vehicle has 3 additional untagged cameras that render to a render texture. Runs fine in the editor. If we make a built Windows executable, the main camera is black. (If I do a dev build, I don’t even get the logger output either). I know the project is running based on audio.
Disabling the render texture cameras makes the exe run just fine.
And ideas what would cause this behavior?
Thanks