I’m using the postprocessing package get TAA in my VR project, but it looks like something is going wrong with the left eye. The right one looks fine, but there are these weird artifacts higllighting the normal or height map details of my materials. There also is a completely static, transparent overlay of the environment on the left eye at all times that does not move with the HMD.
The project is on 2021.2.13f1, and postprocessing 3.2.1.
This is what it looks like with TAA:
And how it should look for reference with SMAA: