hi i got a pc build of my game it all looks like it works but when i mouse down on a game object it do not play the animation do anyone know why.
in the webgl build i can not mouse down on anything
in unity every thing woks ok is this a bolt thing
hi i got a pc build of my game it all looks like it works but when i mouse down on a game object it do not play the animation do anyone know why.
in the webgl build i can not mouse down on anything
in unity every thing woks ok is this a bolt thing
Which version are you using? There is an issue in 1.7.5 that prevents AotStubs to be generated. So IL2CPP builds (iOS, WebGL) are not working. We’re actively working to release a patch version that fixes this issue.
2020.3.17 on the pc build it all works but the animations well not play. they do play in unity
There is not enough information to help you. Need to know which Visual Scripting version are you using (not the Unity version) and an example of graph that doesn’t work.
bolt 1.4.13
in the pc build i can mouse over and mouse down and it all works but when I mouse down on the game object to put the controller in to the animator it do not work. the web gl build bolt do not work I use bolt to play music and it works in the pc built and the web gj build. everything works in unity.
As I don’t have any graph example that explains your problem it is hard to know what the problem is. But you can file a bug here: Unity QA: Building quality with passion
when i pc build i get this
Unable to find player assembly: C:\Users\ozone\mr wolf\Temp\StagingArea\Data\Managed\UnityEngine.TestRunner.dll
UnityEngine.Debug:LogWarning (object)
Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLsImpl (UnityEditor.Build.Reporting.BuildReport) (at Library/PackageCache/com.unity.burst@1.3.4/Editor/BurstAotCompiler.cs:286)
Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Library/PackageCache/com.unity.burst@1.3.4/Editor/BurstAotCompiler.cs:163)
UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
This issue is not related to Visual Scripting. Try to disable Burst AOT if you don’t use it or ask in the DOTS sub-forum for some help.
Burst forum is the place to go. Pretty sure this is the same issue as Unable to find player assembly UnityEngine.TestRunner.dll which isn’t a Burst issue, you can vote on it Unity Issue Tracker - "Unable to find player assembly" warnings logged to the Console when building an empty URP project with Burst and Jobs