Hi
I try to build my game, and i get:
Asset has disappeared while building player:
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[ ], String, BuildTarget, BuildOptions, UInt32&) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipeline.gen.cs:200)
UnityEditor.BuildPipeline:BuildPlayer(String[ ], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipeline.gen.cs:145)
cgBuildScript:GenericBuild(String[ ], String, BuildTarget, BuildOptions) (at Assets\source\editor\projecthandler\cgBuildScript.cs:56)
cgBuildScript:PerformBuild(String, BuildTarget, BuildOptions, Boolean) (at Assets\source\editor\projecthandler\cgBuildScript.cs:150)
cgBuildScript:PerformBuild(String, BuildTarget, BuildOptions) (at Assets\source\editor\projecthandler\cgBuildScript.cs:141)
cgBuildScript:PerformWin64DevelopmentDebugBuild() (at Assets\source\editor\projecthandler\cgBuildScript.cs:174)
[C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildSerialization.cpp line 1921]
(Filename: Assets/source/editor/projecthandler/cgBuildScript.cs Line: 56)
DisplayProgressNotification: Build Failed
Error building Player: Couldn’t build player because of unsupported data on target platform.
(Filename: Line: -1)
Unloading 197 Unused Serialized files (Serialized files now loaded: 2)
System memory in use before: 246.5 MB.
System memory in use after: 239.9 MB.
Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 37876.
Total: 664.420288 ms (FindLiveObjects: 8.785313 ms CreateObjectMapping: 3.400890 ms MarkObjects: 651.488708 ms DeleteObjects: 0.742384 ms)
Load scene ‘Temp/__BuildPlayer Backupscene’ time: 78496.039063 ms
Unloading 499 Unused Serialized files (Serialized files now loaded: 2)
System memory in use before: 234.3 MB.
System memory in use after: 236.7 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 37878.
Total: 646.233154 ms (FindLiveObjects: 9.124506 ms CreateObjectMapping: 3.403876 ms MarkObjects: 633.420654 ms DeleteObjects: 0.282020 ms)
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 19
Unloading 4 Unused Serialized files (Serialized files now loaded: 2)
System memory in use before: 191.4 MB.
System memory in use after: 194.1 MB.
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 37878.
Total: 655.552185 ms (FindLiveObjects: 9.502525 ms CreateObjectMapping: 3.659445 ms MarkObjects: 642.072388 ms DeleteObjects: 0.315726 ms)
*** Cancelled ‘Build.Player.WindowsStandaloneSupport’ in 3507 seconds (3507188 ms)
Exception: BuildPlayer failure: Error building Player: Couldn’t build player because of unsupported data on target platform.
at cgBuildScript.GenericBuild (System.String[ ] aScenes, System.String aTargetDir, BuildTarget aBuildTarget, BuildOptions aBuildOptions) [0x00036] in C:\Work\workspace\Development and Debug\game\Assets\source\editor\projecthandler\cgBuildScript.cs:60
at cgBuildScript.PerformBuild (System.String aName, BuildTarget aTarget, BuildOptions aOption, Boolean aPublicInstall) [0x0003d] in C:\Work\workspace\Development and Debug\game\Assets\source\editor\projecthandler\cgBuildScript.cs:150
at cgBuildScript.PerformBuild (System.String aName, BuildTarget aTarget, BuildOptions aOption) [0x00000] in C:\Work\workspace\Development and Debug\game\Assets\source\editor\projecthandler\cgBuildScript.cs:141
at cgBuildScript.PerformWin64DevelopmentDebugBuild () [0x00000] in C:\Work\workspace\Development and Debug\game\Assets\source\editor\projecthandler\cgBuildScript.cs:174
(Filename: Assets/source/editor/projecthandler/cgBuildScript.cs Line: 60)
executeMethod method cgBuildScript.PerformWin64DevelopmentDebugBuild threw exception.
(Filename: C:/buildslave/unity/build/Runtime/Utilities/Argv.cpp Line: 152)
I think unity is a bad joke … without support … nice work guys …