Bullet collider disabled with player

hi i’m scripting an online fps game with photon view cloud hosting but i don’t know how to disable bullet collision only on my own character considering that the other players characters are clone of the first one with different istance

Hi,

I guess that you are using PhotonNetwork.Instantiate(…) for instantiating a projectile. In this case you can use the PhotonView’s isMine property and Unity’s OnCollisionEnter callback. this can look like this:

public void OnCollisionEnter(Collision collision)
{
    PhotonView pView = collision.gameObject.GetComponent<PhotonView>();

    if (pView == null)
    {
        return;
    }

    // If you are using tags add a condition for that as well

    if (pView.isMine) 
    {
        return;
    }
    else
    {
        // Do damage
    }
}