Hi Guys i wanna make a bullet made of a simple cube, but the collidres didn’t work… when i scale to 0.1 if i set it as 1.0f it is work perfect, but 0.1 several time the collision is missing i know that Unity pysic work with size 1 but it is any way to implement that or i need to scale my entire word in order to make the bullet 1.0f size…?
thanks in advance 4 your help
You scale the object, and it should scale the collision too.
yes gorbit, but with values less than 1.0f i got some collision errors. Do you know way ?
Because if the bullets going too fast, it will just ignore collision (it will just pass through it). You really should use a prefab only so the player sees, that he actually shot (even better, use a particle system) and just use a raycast. In reality bullets are pretty fast (the worst guns are able to shoot with 120 m/s), you won’t normally see the bullet.