Hello. trying to get my bullet to get destroyed on collision but i can’t make it work. please Help.
var maxDistance = 50;
var LookAtTarget:Transform;
var bullitPrefab:GameObject;
var damp = 6.0;
var savedTime = 0;
function Update ()
{
if(LookAtTarget && distance < maxDistance)
{
var rotate = Quaternion.LookRotation(LookAtTarget.position - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation,rotate,Time.deltaTime * damp);
var seconds : int = Time.time;
var evenodd = (seconds / 2);
if (evenodd)
{
Shoot(seconds);
}
}
}
function Shoot(seconds)
{
if(seconds!=savedTime)
{
var bullit = Instantiate(bullitPrefab,transform.Find("spawnPoint").transform.position,
Quaternion.identity);
bullit.rigidbody.AddForce(transform.forward * speed);
savedTime = (seconds);
if (collision : Collision){
Destroy(bullitPrefab.)
}
}
function OnCollisionEnter(collision : Collision) {
// Remove the Bullet from the world
Destroy(bullitPrefab.gameObject);
}