So I was working on a bullet script, I got the bullet to instatiate, it moves forward. My only problem is that after a certain amount of time it’s supposed to destroy itself. Instead of ddoing that, it will just travel for 2 seconds and then stop. It just sits there.
var projectile : Rigidbody;
var speed = 20;
function Update () {
// Put this in your update function
if (Input.GetKeyDown("q")) {
ShootBullet();
}
}
function ShootBullet(){
var projectileclone = Instantiate( projectile, transform.position, transform.rotation );
projectileclone.velocity = transform.TransformDirection( Vector3( 0, 0, speed) );
Destroy (projectileclone, 2);
}
What’s wrong with it?