Bullet go random directions

Hello Everyone !
I have a little problem in my game with distance attacks. I wrote a code where my character can shot bullets, everything looks okay for me, but after spawn them, they do random stuff. One time they go forward(like they should go - it sometimes happens when i stay in same place for a while), next time they flying around without any sense etc.

i added rigidbody to object(sphere).

There is my code in character script :
Quaternion rot = transform.rotation;
rot.x = 0f;
rot.z = 0f;

            if (bullets > 0) 
            {
                Object[] bulletsTab = new Object[nrOfBullets];
                for (int i = 0; i < bullets; i++)
                {
                    bulletsTab *= Instantiate(Resources.Load("Bullet"), new Vector3(transform.position.x, transform.position.y + bulletYpossition, transform.position.z), rot);*

Destroy(bulletsTab*, 3f);*
impacted = true;
}
}
and there is code for bullet script :
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Bullet : MonoBehaviour
{
public float speed;
public int damage;

void Start()
{

}

void Update()
{
transform.Translate(Vector3.forward * speed * Time.deltaTime);
}

void OnTriggerEnter(Collider other)
{
if (other.tag == “Enemy”)
{
other.GetComponent().getHit(damage);
Destroy(gameObject);
}
}

}

Finally !
I find the answer. I forgot to put “is Trigger” to Object Bullet to true statment :slight_smile: