This is a pet project of mine that originally started when I was working with the Torque Game Engine.
I recently got the Ultimate FPS pack from the Asset store and it is so complete it has nearly everything I needed to do the game mechanics, with lots of icing on the cake (an AI plugin in beta for free!).
I had a nice city level asset from the Asset Store also so I spent about two days working on this and learning how to work with UFPS and this is what I have so far:
https://vimeo.com/77066537
https://vimeo.com/77066537
So my next steps when I get a chance to work on this again (not in any particular order):
- make a nicer pin or set of pins. I may decide to use common objects like a mailbox, newspaper box, getting the can into a bus shelter or alcove the goals
- beacons for the can, the pin and the tee off location
- markers for the path from the can to the pin
- distance readouts of the distance to the pin
- mini map showing the can, bad guy, tee off, pin
- camera finesse (cinematic shot tracking)
- multiple weapons
- enforce better method of dropping ball when it goes into a hazard
- hazard and out of bounds detection
- multiple random tee and pin locations
- multiple bad guy locations
- traffic hazards that can run over your can
- moving platform hazards
- can damage model
- improved metabolism model