I’ve put together a small demo for my bullet hell game prototype.
Note: it’s still ultra-rough, with bunch of features and tweaks to be made. Also, it only contains 4 placeholders for enemies and one boss, made just for testing purposes. None of this will be present in a final release.
You can check it here:
devlog.batzstudio.com/bullet-hell2/bullet-hell2.html
To control ship use WASD or arrow keys, and to shoot use left mouse button, or X key.
To restart press the R key.
For the next update, I’ll be making different weapons types for player, and some powerups. Also I’ll include lifes/continues, timer and scoring system. After that I’ll probably move to graphics and fine-tuning.
Also, if you’re interested (I’ve posted this in “WIP Small Works Game / Programming Thread” few weeks ago) here is a demo which only displays different shooting patterns (please note, that now there are 3 different bullet types: simple, cluster and homing, adding up to 60+ different patterns).
http://devlog.batzstudio.com/bullet-hell-01/
Enjoy!