Bullet Hell / shmup prototype

I’ve put together a small demo for my bullet hell game prototype.

Note: it’s still ultra-rough, with bunch of features and tweaks to be made. Also, it only contains 4 placeholders for enemies and one boss, made just for testing purposes. None of this will be present in a final release.

You can check it here:

devlog.batzstudio.com/bullet-hell2/bullet-hell2.html

To control ship use WASD or arrow keys, and to shoot use left mouse button, or X key.
To restart press the R key.

For the next update, I’ll be making different weapons types for player, and some powerups. Also I’ll include lifes/continues, timer and scoring system. After that I’ll probably move to graphics and fine-tuning.

Also, if you’re interested (I’ve posted this in “WIP Small Works Game / Programming Thread” few weeks ago) here is a demo which only displays different shooting patterns (please note, that now there are 3 different bullet types: simple, cluster and homing, adding up to 60+ different patterns).

http://devlog.batzstudio.com/bullet-hell-01/

Enjoy!

Looking solid, it takes a bit too long to kill the “basic” enemies imo. Will keep an eye on this, I do love SHMUPS.

Thanks :slight_smile:
You are right, but this is way off balance, actually all enemies in this demo (except the boss) have the same health amount. I’ll fix it in following releases. I’m planing to make multiple types of enemies, and each will have a specific health level

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