I use Raycast to shoot but i cant solve the near miss sound effect problem. Has someone any idea Please? Thanks!
1 Answer
1What I would do is make it instantiate an Empty gameObject and make it shoot pretty darn fast and have it have a SphereCast to detect a tag off your player then to activate the sound.
That should work in theory, but I haven’t never tried it.
Thank you!
– Fr0stbiteYou're welcome buddy. Glad I was able to help!
– N1warhead