Bullet Near Miss Sound Effect

I use Raycast to shoot but i cant solve the near miss sound effect problem. Has someone any idea Please? Thanks!

1 Answer

1

What I would do is make it instantiate an Empty gameObject and make it shoot pretty darn fast and have it have a SphereCast to detect a tag off your player then to activate the sound.

That should work in theory, but I haven’t never tried it.

Thank you!

You're welcome buddy. Glad I was able to help!