Bullet not network spawned properly

I want to spawn bullet on clients and also set the size of bullet equal to size of the shooter(Player), this works fine on host, but on clients, the size of bullet does not the match the size of shooter.The Bullet is spawned correctly but the size is not matching.

Is the size variable synced by [SyncVar]? If so then after OnDeserialize the size of the bullet must be set to match SyncVar (since hooks are not automatically called during initialization)

Posting your script that sets the size of the bullet would be helpful.

How do I embed my script here

Thanks