Bullet subtracting damage from enemy health

So like I’ve spent the last hour searching around for how to fix this, and dispite writing down some peoples codes word for word character for character I can not figure this out.

So basically I have a bullet script, that makes the object move forward based on the objects public float, and a damage int to be applied to enemies.

public class bullet : MonoBehaviour {

public int damage;
public float velocity;

void Update () {
	// bullet movement
	transform.position += transform.right * Time.deltaTime * velocity;
}
	// bullet dealing damage, then destroying itself
	void OnCollisionEnter2D(Collision2D coll) {
	if (coll.gameObject.tag == "Enemy")
		coll.gameObject.GetComponent<EnemyHealth>().Health = Health - damage;
	Destroy (gameObject);

}

}

it then in theory applies this damage effect to my enemy script:

public class EnemyHealth : MonoBehaviour {

public int Health;

void Update () {
	if (Health => 0f)
	{
		Destroy (gameObject);
	}
}
}

The bullet moves correctly and disapears on hit, but when I have the code to adjust the enemies health I get the error:
EnemyHealth.cs(10,7) error CS1660: Cannot convert ‘lambda’ to non-delegate type ‘bool’

There isn’t a single bool anywhere in this code so I have no idea what it’s talking about.

I also get the error:
bullet.cs(17,57): error CS0103: The name ‘Health’ does not exist in the current context

so yeah I’m at a loss, any ideas?

Edit:
Side note, I fixed the error “EnemyHealth.cs(10,7) error CS1660: Cannot convert ‘lambda’ to non-delegate type ‘bool’” simply by changing the “health <= 0” to health < 1" It basically works the same since it’s an int not a float, so that problem is fixed at least.

This can be made very easy thanks to the API SendMessage. I created a game like this too, so this should do it


bullet.cs

 public int damage;
 public float velocity;
 void Update () {
     // bullet movement
     transform.position += transform.right * Time.deltaTime * velocity;
 }
     // bullet dealing damage, then destroying itself
     void OnCollisionEnter2D(Collision2D coll) {
     if (coll.gameObject.tag == "Enemy")
         coll.gameObject.SendMessage("hit", damage);
     Destroy (gameObject);
 }

EnemyHealth.cs

 public int Health;
 
    void hit(int damage){
        Health -= damage;
        Debug.Log("Hit");
    }