I’ve just implemented gun movement into my slowmotion bullet dodging game so that the player will be fired at from different places rather than all in the one limb. Unfortunately, the bullet that sits in the barrel of the gun won’t move with the gun, even if i attach the exact same movement script to it as is on the gun itself, it’ll then fly off out of the arena never to be seen again.
I’m wondering how could I constrain the bullet to the guns position without setting it as a child of the gun, as when I use the child feature the bullet seems to rotate randomly and hover above the gun as if it’s speed is double the guns speed.
Is there any simple (or even complicated?) way to lock the bullets position to the gun?