On host the bullet is instantiated like it’s suppose to be but on clients the bullet instantiates a little behind the the bullet emitter’s position(the place of instantiation). This makes the bullet hit the shooter themselves on clients, but seems fine on host.
Elaboration is needed, possibly code snippets. What are trying to do exactly? Except spawn a bullet…
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I’ve made the tanks to keep moving forward so the players can only make the tanks turn left and right, I found out that the player2 tank is lagging behind on the host device (which has player1 as local player but player2 is not the local player) and as the bullets are instantiated at the position of tanks present on the host device, the bullets hits its shooter from behind as the tank (only the clients suffers, not the host), as it is lagging behind. This is more of "out of sync " problem. If u still don’t understand then I can explain with a different example.