the (clone) bullets fire go to wrong direction and i use this code
i am making a 2d game
**using UnityEngine;
/// Simply moves the current game object
public class MoveScript : MonoBehaviour
{
// 1 - Designer variables
/// Object speed
public Vector2 speed = new Vector2(10, 10);
/// Moving direction
public Vector2 direction = new Vector2(0,1);
private Vector2 movement;
void Update()
{
// 2 - Movement
movement = new Vector2(
speed.x * direction.x,
speed.y * direction.y);
}
void FixedUpdate()
{
// Apply movement to the rigidbody
rigidbody2D.velocity = movement;
}
}**