Bullets freeze infront of my gun and don't fire out as a projectile

I’ve made loads of guns and they have been fine but this one doesn’t seem to shoot out it just stays in front of my muzzle (empty gameobject) and won’t fire i’m pretty sure ive checked everything and I don’t know if you could give me some tips on what it could be causing this would be greatly appreciated thanks!!!

using UnityEngine;
using System.Collections;

public class Shoot : MonoBehaviour {
	public float bulletForce; 
	public GameObject bullet;
	// Use this for initialization
	void Start () {
	// Update is called once per frame
	void Update () 
			GameObject obj = Instantiate(bullet, transform.position, transform.rotation) as GameObject;
			obj.rigidbody.AddForce(transform.forward * bulletForce);
			Destroy(obj, 1f);
		Debug.Log (transform.forward);	

How large is your bulletForce?
AddForce quite often requires a pretty large number, sometimes in the thousands :slight_smile:

Have you checked isKinematic in your prefab? Then forces are not applied.

I created a small scene with a bullet( a sphere with a rigibody component) and an emptygameobject with your script as component. And it works, if isKinematic is unchecked!

Thankyou all for your suggestions it was isKinematic was checked :smiley: i’ll be sure to give you all upvotes for the help!! <3