Bullets getting stuck in mid Air on Client side

Hey Guys!

So I’m using rigid body bullets that have a network view attached. The bullets are fired with an initial velocity during the network.Instantiate. The Bullet has a trigger attached.

For some odd reason the bullets get stuck in the middle of the air just before they hit the other player. This happens for Server bullets on the Client side as well as for Client Bullets on the Server side. I tried re-sizing the trigger but that didn’t do anything.

Do you guys have an idea?

So I found the solution to the problem:

I created to RPC calls, one to send to every client that he was hit and a second to destroy the bullet.