Bullets Not Deleted Upon Collision

Hello, I’m new to Unity, but not to coding. I recently tried making a script that will delete bullets upon collision, but it doesn’t work.

function OnCollisionEnter(collision : Collision)
	if(collision.gameObject.tag == "Ammo")

any help would be appreciated.

Attach the debugger and step through the code to find the issue.

Is the OnCollisionEnter callback being called?
Does the if-statement evaluate to true? If not, why so?

Destroy surely works, but perhaps your bullet game object has a child object with the collider. In that case you’d destroy the game object with the collider but not the parent game object, but I doubt you’ve set it up like this.