I wondered if anyone else is seeing this problem. I created a model with a normal map in mudbox, assigned the Bumped Diffuse shader, and it looks fine when the Platform is set to the Standalone version. When I switch the platform to Android, the normal mapping is no longer applied in the scene. Indeed, I can remove the Normal Map texture (set it to none) and reset it, and the model appears only diffused in both cases. I tried changing to the Mobile->Bumped Diffuse, but it still does not apply the normal map. I haven’t tried this on my phone yet, but I would like to see it in the Game window so I’ll know if I need to make changes before compiling and installing on the phone.
That is a highly inefficient workflow to make a mobile game. I would recommend setting the graphics emulation as Farfarer suggested as that fixed my problem. Thanks guys.
Also, you can only use a single directional light. One of the shaders specifically says this in the shader name, which would make you think it was a special shader that only used a directional light, but if you open up the bump shader, it says this at the top as well.