Okay basically I know i probably sound like i have no idea what im doing, but i kinda do (I think!). Basically i have managed to apply a normal map to my material of a tiled floor, and in design mode it looks perfectly applied, but as soon as i press play to test it it just disappears, leaving only the flat diffuse visible. When i stop the game test, it renders in the design view fine again Is there a problem wit my camera??
Help
Update
Hereโs a screenshot of my workspace and test scene, as you can see there are no scripts attached to the plane i have tested the textur on. On the design window you can see the bumps from the normal map, but on the game view itโs just a flat diffuse
[22030-unity+show.png|22030]