Does Unity use bump maps or normal maps?
Looks like normal maps to me but it’s named as bump map.
So I make a blue to pink normal map in Gimp using the nvidia plugin and it looks good the bump doesn’t look extreme looks nice. save that out to unity and it’s way deeper than I want it to be I’ve tried diluting the bump map to barely visible but it always is either there deep or not there.
On my model I have the regular texture which is UV mapped and painted in blender then I have my second texture which is modified in gimp as a bump map…
Not sure why the color information is going to such an extreme on unity is there a way to control the depth in unity?
It’s set to PC bumped specular also tried android bumped specular. Shiny doesn’t change the depth information
I made my bump map in gimp instead of unity because unity was bumping things I didn’t want bumped or inverting things I had painted.