Bump value not working on iPAD build

Hello everyone,

I’m using a few normal maps for my project. When I play the project in Unity (5.1.2f) the bump of the normal maps is shown fine and I can adjust the bumpiness to my preference.
The problem is when I build my project for the iPad the normal maps are completely flat irrelevant to the bump value setting. I’ve assigned the quality to beautiful and Pixel light count to 3.

Any ideas?

Anyone please?

I don’t understand what you trying to do?
-Build a map
-But doesn’t show mountains or faults?

I don’t have much experience on this stuff but do you have any errors? When I built a project like that, although everything was correct, It didn’t work because Xcode registered it as 256 errors because of 1 error in unity.

The maps I imported are normal maps created in Nvidia’s conversion plugin for PS. These normal maps are imported properly in Unity. However, there is no bumpiness in the iPad build while in Unity editor the normals maps present fine. When I increase the bumpiness value I get no difference either. I use the default shader and get no errors in the console.

Any clues are deeply appreciated.

What shader are you using? Is this on a terrain or a mesh?