I have a model that works fine with baked scene while using the built-in diffuse shader and also works fine with real-lights while using the built-in bumped diffuse shader. But If I use it with baked scene (directional) and the built-in bumped shader it revels and weird blemish. (image attached).
I guess that there’s something wrong with the model, but what?
My first bet was the normals, so I tryed to calculate instead of import it. No improvements here.
Any ideas?