Hi!
I have a problem with the bumped specular shader with a normal map on a ball. The lighting is completely wrong. I have searched the internet and found all kinds of lightmap problems and solutions but none matched my problem. I’m sure it’s something dumb that I’m missing.
For reference I showed the specular version next to it.
As you can see, instead of seeing bumps as in the image on the right, it shows a weird thing.
siaran
2
How do you have these settings on your model?:

Make sure you calculate your tangents (I’m not 100% sure if splitting them is neccesary. Think so, but not sure).