I’m wondering wether it’s possible or not to have bumpmaps in fixed function shader ?
The doc didn’t help me very much ( thouth the ‘material’ keyword might be one possibility ) and the
awesomely crappy search engine in this forum got me thousands of useless posts…
Mebe someone already wrote such a simple and fast shader ?
I’d be please to get more info about this
That said, there’s no reason to use a fixed function shader anymore. I write in GLSL first, so I can get a performance prediction from PVRShaderEditor, and then copy it to Cg if I need to support a blah platform.
Thanks for this accurate answer Jessy !
Yes i remember in the prehistoric times when the 3Dfx ruled the world, a guy from this company
found a way to do realtime bump mapping. In this times those boards ( the Voodoo2 ) had nothing but fixed function
shaders.
the small fixed func shader:
works in an interresting way. Now that i know the key is on the combine fixed function i gonna dig this way.