Hi! I made all necessary steps to build bundle with both ARMv7 and ARM64 versions and no errors during compilation. But after uploading to Google Play Console I can’t publish this version because getting message:
Error This release is not compliant with the Google Play 64-bit requirement The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 32.
What can I do to make game available to publish? Early it was not a problem but from August it’s required bu Google.
Hmm, actually it has only \base\lib\armeabi-v7a, no arm64-v8a. But why it happens? Unity projects settings Target Architecture selected ARMv7 and ARM64. Is it Unity problem?
I am facing now a pretty same problem, but with an APK, not App Bundle. And, yes, it points me to a x86 build when I’m doing “split APK by a target architecture”. When I’m doing a fat build, it only works with ARMv7+ARM64 (not with x86).
Another great solution by Unity (as with a Google ad ID)! Just do not build your game to support x86 devices, whatever… GG!
Sorry I don’t quite follow. Google is deprecating 32-bit support and it’s my understanding that 32-bit devices make up less than .4% of the Android market. There are many threads on this issue, some are hinting that this might be a problem on the Google developer console.
I don’t see any use for x64 Android plugins. Market share of Intel’s x64 devices in Android ecosystem is so low it doesn’t even register in most analytics systems.