The game I’m doing only has a main scene, where all the gaming occurs. Because of this, I created the bundles quite atomicly, so that only what I need to load is loaded. So in the end, I have a huge amount of bundles (local and remote).
The problem comes when I use the Analyze, to seek dependencies, it shows me that lots of bundles has a dependency to “Resources/unity_builtin_extra”.
And I think this is the dependency that is bumping the build size.
What can I do to solve this dependency?
I couldnt find a way to mark “unity_builtin_extra” as Addressable.
Do I need to go for each asset and replace anything from unity_builtin_extra with my own asset (texture, shader, etc)??