Bundles with dependency "Resources/unity_builtin_extra" is doubling my build size

The game I’m doing only has a main scene, where all the gaming occurs. Because of this, I created the bundles quite atomicly, so that only what I need to load is loaded. So in the end, I have a huge amount of bundles (local and remote).

The problem comes when I use the Analyze, to seek dependencies, it shows me that lots of bundles has a dependency to “Resources/unity_builtin_extra”.

And I think this is the dependency that is bumping the build size.

What can I do to solve this dependency?

I couldnt find a way to mark “unity_builtin_extra” as Addressable.

Do I need to go for each asset and replace anything from unity_builtin_extra with my own asset (texture, shader, etc)??

After researching a bit more, I found that unity assets are supposed to bundle in a group internally

https://docs.unity3d.com/Packages/com.unity.addressables@1.20/manual/BuildLayoutReport.html#built-in-bundles

Is this a bug then?

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