I need to simulate buoy lights at sea, at night. Spot lights with halo doesn’t do the trick because navigation lights don’t illuminate other things but must be seen from a long distance. I have tried simple cubes with self-illuminating shader and enable on/off the renderer to simulate the light blinking characteristics but … it needs to be a big cube to be seen from a distance and … it becomes too big when getting close.
Do you have an idea on how this could be simulated the best realistic way? The first-person is on a ship that moves close and far away from the lights. Some lights must have a range up to a couple of nautical miles (about 4 km).