Burning Rubber - Alpha v0.1 (Car racing game - Currently has Capture The Flag Mode)

Hello all,

so something like 5 years ago, there was a game called Project Torque… amazing game, but then after a while (i think) developers got into a fight with publisher or something like that, and there were different versions for EU and USA, and after few years it just all fell apart… but that game was awesome. USA version was closed, EU version was then called Level R, and now its called Heat Online, but it sucks big balls. Its not the game that it was before.

it was free to play, you had 10 tiers of cars, lower tiers were shitty cars and upper tiers were really good ones.
you could upgrade components of cars (suspension, tires, engine, etc…) and also install new body kits, change rims, etc…
you did this with ingame money that you got from winning races or participating in them, and you could ofcourse speed the process and buy virtual money for real money
you had few different racing types, such as: Race, Sprint, Capture the flag, Sumo, Drift… etc

so i’ve been wanting to do something like that, but with better game engine and upgraded graphics.
my game will not be some money grabbing free to play game… or be broken like NFS world for example? where everyone just spams nitro
you will be able to get everything for free, but you will have to put some time into it… same as for example World of Tanks if you heard of it, or War Thunder, or World of Warplanes, or MMOs such as: star wars the old republic…

anyways i’ve been working a lot for the past week on it… i made 1 model of Nissan GTR in 3DS Max, its got way too high polycount, 30k, but yeh it was my first model that i made so…
rest of the objects in game were taken from unity asset store or from internet… with proper permissions of course :slight_smile:

i am using edy’s vehicle physics, playmaker, NGUI, and Photon for multiplayer…

i’ve been currently trying to get multiplayer to work, (photon in specific), but without luck… its really complicated and its just way above my knowledge…

let me know what you guys think of it :slight_smile:

Link to webplayer demo

For Alpha v0.1 i was thinking of having
Capture the Flag mode, and Infected mode (1 player starts as infected car, and he needs to ram other players to get them infected, and basically round is over when all players are infected, and you get points based on how long you survive)
and mulitplayer in… 8 players per room… but that is causing me problems right now

Nice job so far!

thanks :slight_smile: that actually means a lot to me hehe, that someone besides me thinks i have something good going on :slight_smile:

too bad im having such problems with integrating multiplayer… its killing my motivation :frowning:

funny thing man, i was actually checking out your profile few weeks ago when i was browsing some car/racing related threads

If you want I can make some models in my spare time. I’d start with radar arrow, since current one looks kinda bland.

//edit: Though you’ll need to install Blender for Unity to import them since it is tool I work with.

This looks great, the demo is fun to play too! Keep it up!

hey, thanks for offering help :slight_smile:
ur right about that arrow, but there is a reason to this madness :slight_smile: i did it in like 5 minutes, because i was having problems with 2D sprite, (image)… the goal was that there would be 2D sprite attached to HUD, instead of right now when there is 3D arrow attached to car, and when the car rolls over for example, arrow goes with it… and rest of players in multiplayer would be able to see it too… so yeh i was just having it there temporarily

but yes i realize that even for HUD arrow, i will need it to be 3D and not 2D… atleast thats what i think right now? :slight_smile:

so yeh sure i would gladly accept ur help… i can install blender for unity

thanks :slight_smile: i think the same hehe, i’ve probably driven through gates 500+ times :slight_smile: now imagine having 7 more players on map, and everyone would be trying to get your flag :slight_smile:

just need to somehow figure out multiplayer :slight_smile:

well let me do a quick update:

now we are a team of 2 programmers, and 1 artist, and me… who… well does everything a bit :slight_smile: there are also 2 programmers that will probably join soon…

the multiplayer is in, its working, we have to tweak it a bit but its working… right now we are still learning uLink and edy’s vehicle physics, and still getting a grip of things so it will go faster after initial period is over.

one more thing: we will release few iOS android multiplayer demos, because our budget right now is 0$, and we want to have atleast a bit of budget so that we can afford things that relevant to running the project… so we are currently making mobile demo, that wont be too big… it will have multiplayer CTF mode, and maybe racing and maybe few other things… and probably 3 different cars or so… and there will probably be 4 players max per room.