Burst 1.1.2 new release

Hi all,

We are pleased to release a new version of Burst 1.1.2 with the following fixes:

  • Fix an issue where non-readonly static variable would not fail in burst while they are not supported
  • Fix issue with char comparison against an integer. Add partial support for C# char type
  • Improve codegen for struct layout with simple explicit layout
  • Fix NullReferenceException when using a static variable with a generic declaring type
  • Fix issue with stackalloc not clearing the allocated stack memory as it is done in .NET CLR

The Burst Team

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Finally got around to updating my projects and when I tried updating Burst, Unity just magically quit while I had it in the background. No bug reporter, no logs that I could find, nothing. I don’t even know if it crashed or quit or how I would even go about reproducing it to make a bug report. Since I would have had to restart Unity anyways and I didn’t lose any work, it didn’t really affect me in any negative way.

I just found it weird and decided to post in case someone else ran into similarly strange behavior.

Edit: Nevermind, it is happening on other packages too. I really don’t have the time to investigate further.