Hello,
I’ve just started dabbling with writing some sort of kit or example project for multiplayer RTS games, and I’ve thus far started out writing a simple sim that runs on pure integer fixed point numbers (at the moment, just a quick & dirty 24.8 fixed point format). The idea is that multiplayer will involve a lockstep simulation where the data passed between clients are just commands to execute on groups of units coupled with timestamps.
However, considering there IS a flag for deterministic floats, is actual support for this flag something that’s expected to be coming down the pipe soonish, or should I just go ahead and keep going with this fixed point implementation?