Burst Compilation auto-disables on Editor launch

Hi Unity community,

I have a very strange issue. When I launch Unity, Burst Compilation is always disabled.
How I can set burst compilation to be persistent between Editor launches?
Does somebody have a similar issue?

Some additional information:
Unity 2020.3.25f1,
“com.unity.burst”: “1.6.4”,
“com.unity.collections”: “0.14.0-preview.16”,
“com.unity.dots.editor”: “0.9.0-preview.1”,
“com.unity.entities”: “0.16.0-preview.21”,
“com.unity.jobs”: “0.7.0-preview.17”,
“com.unity.physics”: “0.5.1-preview.2”,
“com.unity.render-pipelines.universal”: “10.7.0”,
“com.unity.rendering.hybrid”: “0.10.0-preview.21”,
MacBook Pro (16-inch, 2021) M1 Pro

UPDATE: Manually updating EditorPrefs.plist solve the problem.

If you want a response from a burst dev they hang around in the actual burst forum.

Anyway, burst stores their preferences in EditorPrefs. The only way I can think this might fail for you is if your OS is blocking permission to writing to this.

Thank you, @tertle !

Checked that file. I have read and write privileges. Seems like Unity just doesn’t save.
Updating EditorPrefs.plist file manually fixed the problem