Burst compiler (1.8.16) failed running stdout: stderr:

Every time I try an android build, in any project, it gives me this error.

I’m using IL2CPP and here are my build settings


I’ve tried updating visual studio, installing all C++ components for visual studio, and restarting my pc. Nothing has worked.

Please attach Editor.log

/Library/PackageCache/com.unity.burst@1.8.16/.Runtime\bcl.exe exited after 3344 ms.
[1421/2198  1s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/nfzeujt4tzr9.o
[1423/2198  1s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/9vrgi0kngwjh.o
[1426/2198  1s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/23k2tamhw33c.o
[1427/2198  1s] C_Android_arm64 Library/Bee/artifacts/Android/d8kzr/85tu97k2xnd4.o
[1429/2198  1s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/gxjyuxzq8czs.o
[1430/2198  1s] C_Android_arm64 Library/Bee/artifacts/Android/d8kzr/oskedu6ke0wf.o
[1432/2198  1s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/q14kybql9mxq.o
[1433/2198  1s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/c35to9vocgmq.o
[1453/2198  1s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/9mqnhkgijlwz.o
[1454/2198  1s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/tzael1h6ozrg.o
[1460/2198  1s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/92sktlpebrjg.o
[1463/2198  1s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/g37luom36g90.o
[1473/2198  1s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/cmg7aqlg9jqn.o
[1476/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/c5x3cbrdqqrf.o
[1483/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/yqs68kd9ves3.o
[1486/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/f1ol55jvxkfb.o
[1487/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/3hqoetpitdep.o
[1491/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/eza6u1lq589q.o
[1498/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/iuza544z0it4.o
[1499/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/37szbxilasw4.o
[1502/2198  2s] C_Android_arm64 Library/Bee/artifacts/Android/d8kzr/rtmlcic6igtd.o
[1508/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/w1iyoy53sewv.o
[1514/2198  2s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/23xosirdzvmx.o
[1522/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/f6d72yz66x8r.o
[1523/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/pc0duen7b3s8.o
[1526/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/3sldxg7imdhp.o
[1527/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/yjx4a8rtk1eq.o
[1529/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/oskedu6ke0wf.o
[1536/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/huas258qp7dx.o
[1538/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/7mrini2d3f5b.o
[1540/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/iaxigyioc5j3.o
[1542/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/b3ks6638m25w.o
[1547/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/ghg9lkzzqyzl.o
[1549/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/rra34lzbb32d.o
[1550/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/agtnkey895dl.o
[1552/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/b2a513wj72q7.o
[1553/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/wfu7o405qj7c.o
[1557/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/8fcg1t7q8ef0.o
[1564/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/xd0amx7o0hd4.o
[1571/2198  1s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/edsapfh96u87.o
[1572/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/qdeq7jegwphh.o
[1573/2198  1s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/cywm6ntrxt1k.o
[1574/2198  3s] C_Android_arm64 Library/Bee/artifacts/Android/d8kzr/aqr6j158uhpy.o
[1575/2198  1s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/8ylzajq9awd8.o
[1576/2198  0s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/wmfcud9qbihn.o
[1577/2198  2s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/kaotp8im7co2.o
[1578/2198  2s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/v6l46l3i5e64.o
[1579/2198  4s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/cif7gq7f0wgg.o
[1580/2198  4s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/sm9ucn0247ta.o
[1581/2198  4s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/r2bj1gtix84w.o
[1582/2198  4s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/hu986ayec5y3.o
[1583/2198  4s] C_Android_arm64 Library/Bee/artifacts/Android/d8kzr/9h7pzlparf8i.o
[1584/2198  3s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/o3ubrnupv01m.o
[1585/2198  4s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/gmpsmvhg82ho.o
[1586/2198  3s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/j23c5s2n3a7m.o
[1587/2198  4s] C_Android_arm64 Library/Bee/artifacts/Android/d8kzr/29cxmkccftan.o
[1588/2198  2s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/7spklrb67tgk.o
[1589/2198  4s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/vp4c4sgoialc.o
[1590/2198  3s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/9iyz6w8myod6.o
[1591/2198  3s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/29cxmkccftan.o
[1592/2198  2s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/9h7pzlparf8i.o
[1593/2198  2s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/vod3whxbb1fp.o
[1594/2198  3s] GenerateNativePluginsForAssemblies Library/Bee/artifacts/Android/AsyncPluginsFromLinker
##### CommandLine
GenerateNativePluginsForAssemblies
##### ExitCode
-1
##### Output
UnityEditor.Build.BuildFailedException: Burst compiler (1.8.16) failed running



stdout:

stderr:



  at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Boolean unreliableExitCode) [0x00267] in .\Library\PackageCache\com.unity.burst@1.8.16\Editor\BurstAotCompiler.cs:1985 

  at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] environment) [0x0009f] in .\Library\PackageCache\com.unity.burst@1.8.16\Editor\BurstAotCompiler.cs:1843 

  at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] environment) [0x00001] in .\Library\PackageCache\com.unity.burst@1.8.16\Editor\BurstAotCompiler.cs:1806 

  at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly[] playerAssemblies) [0x00b27] in .\Library\PackageCache\com.unity.burst@1.8.16\Editor\BurstAotCompiler.cs:912 

  at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly[] assemblies) [0x0001b] in .\Library\PackageCache\com.unity.burst@1.8.16\Editor\BurstAotCompiler.cs:353 

  at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.GenerateNativePluginsForAssemblies (UnityEditor.Build.IGenerateNativePluginsForAssemblies+GenerateArgs args) [0x00074] in .\Library\PackageCache\com.unity.burst@1.8.16\Editor\BurstAotCompiler.cs:192 

  at UnityEditor.Modules.BeeBuildPostprocessor.GenerateNativePluginsForAssemblies (PlayerBuildProgramLibrary.Data.GenerateNativePluginsForAssembliesArgs args) [0x00050] in <2201ab87e660427c974282df3bb3cf36>:0 

  at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_0`1[T].<RegisterRPCCallback>b__0 (System.Object o) [0x00000] in <3f5bd82a14d442d9848a73363c91f22e>:0 

  at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.<ProcessRPCRequest>b__0 () [0x00021] in <3f5bd82a14d442d9848a73363c91f22e>:0 

  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <51fded79cd284d4d911c5949aff4cb21>:0 

  at System.Threading.Tasks.Task.Execute () [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0 

--- End of stack trace from previous location where exception was thrown ---



  at Bee.BeeDriver.BeeDriver_RunBackend.ProcessRPCRequest (Bee.BinLog.RPCActionMessage msg, Bee.BeeDriver.BuildRequest+RPCCallback rpcCallback, IPCConnection ipcConnection, System.Threading.Tasks.Task writePipeConnectionTask, Bee.BeeDriver.InternalState state) [0x00102] in <3f5bd82a14d442d9848a73363c91f22e>:0 
*** Tundra build failed (6.27 seconds), 63 items updated, 1571 evaluated
ExitCode: 3 Duration: 6s297ms
[Licensing::Client] Successfully resolved entitlement details
Building Library\Bee\artifacts\Android\AsyncPluginsFromLinker failed with output:
UnityEditor.Build.BuildFailedException: Burst compiler (1.8.16) failed running

stdout:
stderr:

  at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Boolean unreliableExitCode) [0x00267] in .\Library\PackageCache\com.unity.burst@1.8.16\Editor\BurstAotCompiler.cs:1985 
  at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] environment) [0x0009f] in .\Library\PackageCache\com.unity.burst@1.8.16\Editor\BurstAotCompiler.cs:1843 
  at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] environment) [0x00001] in .\Library\PackageCache\com.unity.burst@1.8.16\Editor\BurstAotCompiler.cs:1806 
  at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly[] playerAssemblies) [0x00b27] in .\Library\PackageCache\com.unity.burst@1.8.16\Editor\BurstAotCompiler.cs:912 
  at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly[] assemblies) [0x0001b] in .\Library\PackageCache\com.unity.burst@1.8.16\Editor\BurstAotCompiler.cs:353 
  at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.GenerateNativePluginsForAssemblies (UnityEditor.Build.IGenerateNativePluginsForAssemblies+GenerateArgs args) [0x00074] in .\Library\PackageCache\com.unity.burst@1.8.16\Editor\BurstAotCompiler.cs:192 
  at UnityEditor.Modules.BeeBuildPostprocessor.GenerateNativePluginsForAssemblies (PlayerBuildProgramLibrary.Data.GenerateNativePluginsForAssembliesArgs args) [0x00050] in <2201ab87e660427c974282df3bb3cf36>:0 
  at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_0`1[T].<RegisterRPCCallback>b__0 (System.Object o) [0x00000] in <3f5bd82a14d442d9848a73363c91f22e>:0 
  at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.<ProcessRPCRequest>b__0 () [0x00021] in <3f5bd82a14d442d9848a73363c91f22e>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <51fded79cd284d4d911c5949aff4cb21>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0 
--- End of stack trace from previous location where exception was thrown ---

  at Bee.BeeDriver.BeeDriver_RunBackend.ProcessRPCRequest (Bee.BinLog.RPCActionMessage msg, Bee.BeeDriver.BuildRequest+RPCCallback rpcCallback, IPCConnection ipcConnection, System.Threading.Tasks.Task writePipeConnectionTask, Bee.BeeDriver.InternalState state) [0x00102] in <3f5bd82a14d442d9848a73363c91f22e>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BinLog.NodeFinishedMessage,bool,bool)
UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults ()
UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
UnityEditor.Android.AndroidBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
UnityEditor.BuildPlayerWindow:OnGUI ()
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
UnityEditor.DockArea:DrawView (UnityEngine.Rect)
UnityEditor.DockArea:OldOnGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
UnityEngine.UIElements.EventDispatcher:OpenGate ()
UnityEngine.UIElements.EventDispatcherGate:Dispose ()
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Failed to move the asset (Assets\XR\Temp\XRSimulationPreferences.asset) to a temporary location: Cannot move asset from Assets/XR/Temp/XRSimulationPreferences.asset to Assets/XR/UserSimulationSettings/Resources/XRSimulationPreferences.asset. Destination path name does already exist
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEditor.XR.Simulation.SimulationSettingsBuildProcessor:TryMoveAsset (string,string) (at ./Library/PackageCache/com.unity.xr.arfoundation@5.1.4/Editor/Simulation/SimulationSettingsBuildProcessor.cs:121)
UnityEditor.XR.Simulation.SimulationSettingsBuildProcessor:OnPostprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at ./Library/PackageCache/com.unity.xr.arfoundation@5.1.4/Editor/Simulation/SimulationSettingsBuildProcessor.cs:64)
UnityEditor.XR.Simulation.SimulationSettingsBuildProcessor/<WaitForBuildCompletion>d__9:MoveNext () (at ./Library/PackageCache/com.unity.xr.arfoundation@5.1.4/Editor/Simulation/SimulationSettingsBuildProcessor.cs:82)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
UnityEditor.BuildPlayerWindow:OnGUI ()
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
UnityEditor.DockArea:DrawView (UnityEngine.Rect)
UnityEditor.DockArea:OldOnGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
UnityEngine.UIElements.EventDispatcher:OpenGate ()
UnityEngine.UIElements.EventDispatcherGate:Dispose ()
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

(Filename: ./Library/PackageCache/com.unity.xr.arfoundation@5.1.4/Editor/Simulation/SimulationSettingsBuildProcessor.cs Line: 121)

Can you attach full editor.log?

Yeah sorry.
Here’s a link to download it.
https://www.dropbox.com/scl/fi/6o046okgq9a938m2axe2k/Editor.log?rlkey=l3mmgzrutnohuyinukfrb21ya&st=mttndv28&dl=0

Any update? I’m still getting this error.

Project Settings > Burst AOT > Disable Burst Compilation.
This fixed the issue for me.

Uninstalled and reinstall unity, still the same problem. However, this problem doesn’t occur in a blank project. It does occur in every other of my projects though so I tried seeing what causes it by doing what I usually do to setup a new project.

- Created URP template project
- Installed XR plugin management using the package manager.
- Installed XR interaction toolkit using the package manager.
- Switched to android build
- Set build to ILCP2
- Set install location to automatic
- Set min android api level to 24
- Set target android api level to 32
- Made a new keystore and created a key
- Installed the oculus XR plugin for android and windows

This still builds completely fine though so I don’t know.