I have reinstalled Unity then created a new AR project using the newer version - Unity 6 (6000.0.36f1). It was building fine at first. This was before adding my image marker and prefab. But then soon after adding those components, the same ‘burst compiler failed running’ error is back again. I’ve been experiencing the same error using the previous version of Unity6.
I tried deleting the prefab then the image marker. the error still won’t go away. build keeps failing.
Building Library\Bee\artifacts\Android\AsyncPluginsFromLinker failed with output:
UnityEditor.Build.BuildFailedException: Burst compiler (616862665d8c) failed running
stdout:
stderr:
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Boolean unreliableExitCode) [0x00224] in .\Library\PackageCache\com.unity.burst@616862665d8c\Editor\BurstAotCompiler.cs:1998
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Collections.Generic.IReadOnlyDictionary2[TKey,TValue] environment) [0x00087] in .\Library\PackageCache\com.unity.burst@616862665d8c\Editor\BurstAotCompiler.cs:1856 at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Collections.Generic.IReadOnlyDictionary
2[TKey,TValue] environment) [0x00000] in .\Library\PackageCache\com.unity.burst@616862665d8c\Editor\BurstAotCompiler.cs:1817
at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly playerAssemblies) [0x009b5] in .\Library\PackageCache\com.unity.burst@616862665d8c\Editor\BurstAotCompiler.cs:912
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly assemblies) [0x00013] in .\Library\PackageCache\com.unity.burst@616862665d8c\Editor\BurstAotCompiler.cs:353
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.GenerateNativePluginsForAssemblies (UnityEditor.Build.IGenerateNativePluginsForAssemblies+GenerateArgs args) [0x0006a] in .\Library\PackageCache\com.unity.burst@616862665d8c\Editor\BurstAotCompiler.cs:192
at UnityEditor.Modules.BeeBuildPostprocessor.GenerateNativePluginsForAssemblies (PlayerBuildProgramLibrary.Data.GenerateNativePluginsForAssembliesArgs args) [0x00050] in <383b67993756435b8920080a9ba43b70>:0
at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_0`1[T].b__0 (System.Object o) [0x00000] in <7d8d20144c904091b348a66cb66d50f4>:0
at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.b__0 () [0x00021] in <7d8d20144c904091b348a66cb66d50f4>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in :0
at System.Threading.Tasks.Task.Execute () [0x00000] in :0
— End of stack trace from previous location where exception was thrown —
at Bee.BeeDriver.BeeDriver_RunBackend.ProcessRPCRequest (Bee.BinLog.RPCActionMessage msg, Bee.BeeDriver.BuildRequest+RPCCallback rpcCallback, IPCConnection ipcConnection, System.Threading.Tasks.Task writePipeConnectionTask, Bee.BeeDriver.InternalState state) [0x00102] in <7d8d20144c904091b348a66cb66d50f4>:0
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()
Build completed with a result of ‘Failed’ in 12 seconds (12115 ms)
Building Library\Bee\artifacts\Android\AsyncPluginsFromLinker failed with output:
UnityEditor.Build.BuildFailedException: Burst compiler (616862665d8c) failed running
stdout:
stderr:
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Boolean unreliableExitCode) [0x00224] in .\Library\PackageCache\com.unity.burst@616862665d8c\Editor\BurstAotCompiler.cs:1998
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Collections.Generic.IReadOnlyDictionary2[TKey,TValue] environment) [0x00087] in .\Library\PackageCache\com.unity.burst@616862665d8c\Editor\BurstAotCompiler.cs:1856 at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Collections.Generic.IReadOnlyDictionary
2[TKey,TValue] environment) [0x00000] in .\Library\PackageCache\com.unity.burst@616862665d8c\Editor\BurstAotCompiler.cs:1817
at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly playerAssemblies) [0x009b5] in .\Library\PackageCache\com.unity.burst@616862665d8c\Editor\BurstAotCompiler.cs:912
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly assemblies) [0x00013] in .\Library\PackageCache\com.unity.burst@616862665d8c\Editor\BurstAotCompiler.cs:353
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.GenerateNativePluginsForAssemblies (UnityEditor.Build.IGenerateNativePluginsForAssemblies+GenerateArgs args) [0x0006a] in .\Library\PackageCache\com.unity.burst@616862665d8c\Editor\BurstAotCompiler.cs:192
at UnityEditor.Modules.BeeBuildPostprocessor.GenerateNativePluginsForAssemblies (PlayerBuildProgramLibrary.Data.GenerateNativePluginsForAssembliesArgs args) [0x00050] in <383b67993756435b8920080a9ba43b70>:0
at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_0`1[T].b__0 (System.Object o) [0x00000] in <7d8d20144c904091b348a66cb66d50f4>:0
at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.b__0 () [0x00021] in <7d8d20144c904091b348a66cb66d50f4>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in :0
at System.Threading.Tasks.Task.Execute () [0x00000] in :0
— End of stack trace from previous location where exception was thrown —
at Bee.BeeDriver.BeeDriver_RunBackend.ProcessRPCRequest (Bee.BinLog.RPCActionMessage msg, Bee.BeeDriver.BuildRequest+RPCCallback rpcCallback, IPCConnection ipcConnection, System.Threading.Tasks.Task writePipeConnectionTask, Bee.BeeDriver.InternalState state) [0x00102] in <7d8d20144c904091b348a66cb66d50f4>:0
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()