When I build for android I encountered this error message : Burst compiler (1.8.18) failed running
, and build failed.
my game runs on editor well. Please help me…
log is here.
ExitCode: 3 Duration: 3m:50s
Unloading 893 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4531 unused Assets / (70.3 MB). Loaded Objects now: 15927.
Memory consumption went from 1.04 GB to 0.97 GB.
Total: 54.111300 ms (FindLiveObjects: 2.763500 ms CreateObjectMapping: 1.190400 ms MarkObjects: 40.891500 ms DeleteObjects: 9.264800 ms)
Build Finished, Result: Failure.
##utp:{"type":"PlayerBuildInfo","version":2,"phase":"Immediate","time":1728221529370,"processId":32160,"steps":[{"description":"Preprocess Player","duration":1388},{"description":"Prepare For Build","duration":1647},{"description":"ProducePlayerScriptAssemblies","duration":42038},{"description":"Verify Build setup","duration":47},{"description":"Prepare assets for target platform","duration":368},{"description":"Prepare splash screen","duration":0},{"description":"Building scenes","duration":9396},{"description":"Build scripts DLLs","duration":410},{"description":"Build GlobalGameManagers file","duration":94},{"description":"Writing asset files","duration":2205},{"description":"Building Resources/unity_builtin_extra","duration":95},{"description":"Creating compressed player package","duration":394},{"description":"Write data build dirty tracking information","duration":374},{"description":"Postprocess built player","duration":255772}],"duration":314228}
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Total cache size 267874266
Total cache size after purge 267874266
Unloading 324 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 655.193 ms
Integration: 170.908 ms
Integration of assets: 10.327 ms
Thread Wait Time: -0.086 ms
Total Operation Time: 836.343 ms
Unloading 0 unused Assets / (84.8 KB). Loaded Objects now: 17013.
Memory consumption went from 0.92 GB to 0.92 GB.
Total: 38.456400 ms (FindLiveObjects: 1.393300 ms CreateObjectMapping: 0.671900 ms MarkObjects: 36.325900 ms DeleteObjects: 0.064700 ms)
Build completed with a result of 'Failed' in 317 seconds (317346 ms)
Building Library\Bee\artifacts\Android\AsyncPluginsFromLinker failed with output:
UnityEditor.Build.BuildFailedException: Burst compiler (1.8.18) failed running
stdout:
Starting 1 library requests
stderr:
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Boolean unreliableExitCode) [0x00224] in .\Library\PackageCache\com.unity.burst@1.8.18\Editor\BurstAotCompiler.cs:1998
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] environment) [0x00087] in .\Library\PackageCache\com.unity.burst@1.8.18\Editor\BurstAotCompiler.cs:1856
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] environment) [0x00000] in .\Library\PackageCache\com.unity.burst@1.8.18\Editor\BurstAotCompiler.cs:1817
at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly[] playerAssemblies) [0x009b5] in .\Library\PackageCache\com.unity.burst@1.8.18\Editor\BurstAotCompiler.cs:912
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly[] assemblies) [0x00013] in .\Library\PackageCache\com.unity.burst@1.8.18\Editor\BurstAotCompiler.cs:353
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.GenerateNativePluginsForAssemblies (UnityEditor.Build.IGenerateNativePluginsForAssemblies+GenerateArgs args) [0x0006a] in .\Library\PackageCache\com.unity.burst@1.8.18\Editor\BurstAotCompiler.cs:192
at UnityEditor.Modules.BeeBuildPostprocessor.GenerateNativePluginsForAssemblies (PlayerBuildProgramLibrary.Data.GenerateNativePluginsForAssembliesArgs args) [0x00050] in <0e74aaecc5d24ba79f82222a4901f731>:0
at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_0`1[T].<RegisterRPCCallback>b__0 (System.Object o) [0x00000] in <445eed50cdc447359c093fd5f5a8e292>:0
at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.<ProcessRPCRequest>b__0 () [0x00021] in <445eed50cdc447359c093fd5f5a8e292>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <31687ccd371e4dc6b0c23a1317cf9474>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <31687ccd371e4dc6b0c23a1317cf9474>:0
--- End of stack trace from previous location where exception was thrown ---
What I’ve tried,
- clean build
- remove library, obj folder
- update hub(3.9.1) and reinstall editor(2022.3.49), burst, entities(1.3.2) package
- build with other version editor, (2022.3.43f, 2022.3.37f)
- Reimport all
Thanks.