Burst Compiler Error

I’m trying to Build and Run my project but it fails and it’s giving me this error, how do I fix this:

Unhandled Exception: System.IO.FileLoadException: Could not load file or assembly ‘Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e’ or one of its dependencies. Strong name validation failed. (Exception from HRESULT: 0x8013141A) —> System.Security.SecurityException: Strong name validation failed. (Exception from HRESULT: 0x8013141A)

Building Library\Bee\artifacts\WinPlayerBuildProgram\AsyncPluginsFromLinker failed with output:
UnityEditor.Build.BuildFailedException: Burst compiler (1.8.16) failed running

stdout:
Internal burstc error:
System.IO.FileLoadException: Could not load file or assembly ‘Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e’ or one of its dependencies. Strong name validation failed. (Exception from HRESULT: 0x8013141A)
File name: ‘Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e’ —> System.Security.SecurityException: Strong name validation failed. (Exception from HRESULT: 0x8013141A)
The Zone of the assembly that failed was:
MyComputer
at Burst.Compiler.IL.Server.Caching.CacheManager…ctor(TargetKey target, String libraryCacheFolderName, DebugLogWriter debugLogWriter, TaskFactory taskFactory)
at Burst.Compiler.IL.Server.GlobalContext.GetCacheManager(TargetKey target)
at Burst.Compiler.IL.Server.CompilerServer…ctor(CompilerServerInitializationOptions options)
at Burst.Burstc.BurstcApp.CompileAndLink()

stderr:

Unhandled Exception: System.IO.FileLoadException: Could not load file or assembly ‘Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e’ or one of its dependencies. Strong name validation failed. (Exception from HRESULT: 0x8013141A) —> System.Security.SecurityException: Strong name validation failed. (Exception from HRESULT: 0x8013141A)
— End of inner exception stack trace —
at Burst.Compiler.IL.Server.Caching.CacheManager.Dispose()
at Burst.Compiler.IL.Helpers.MustDispose.Finalize()

at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Boolean unreliableExitCode) [0x00224] in .\Library\PackageCache\com.unity.burst@1.8.16\Editor\BurstAotCompiler.cs:1985
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Collections.Generic.IReadOnlyDictionary2[TKey,TValue] environment) [0x00087] in .\Library\PackageCache\com.unity.burst@1.8.16\Editor\BurstAotCompiler.cs:1843 at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Collections.Generic.IReadOnlyDictionary2[TKey,TValue] environment) [0x00000] in .\Library\PackageCache\com.unity.burst@1.8.16\Editor\BurstAotCompiler.cs:1806
at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly playerAssemblies) [0x00989] in .\Library\PackageCache\com.unity.burst@1.8.16\Editor\BurstAotCompiler.cs:912
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly assemblies) [0x00013] in .\Library\PackageCache\com.unity.burst@1.8.16\Editor\BurstAotCompiler.cs:353
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.GenerateNativePluginsForAssemblies (UnityEditor.Build.IGenerateNativePluginsForAssemblies+GenerateArgs args) [0x0006a] in .\Library\PackageCache\com.unity.burst@1.8.16\Editor\BurstAotCompiler.cs:192
at UnityEditor.Modules.BeeBuildPostprocessor.GenerateNativePluginsForAssemblies (PlayerBuildProgramLibrary.Data.GenerateNativePluginsForAssembliesArgs args) [0x00050] in <0d7024c358014444a8574f8e3e9232d5>:0
at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_0`1[T].b__0 (System.Object o) [0x00000] in <3f5bd82a14d442d9848a73363c91f22e>:0
at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.b__0 () [0x00021] in <3f5bd82a14d442d9848a73363c91f22e>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in :0
at System.Threading.Tasks.Task.Execute () [0x00000] in :0
— End of stack trace from previous location where exception was thrown —

at Bee.BeeDriver.BeeDriver_RunBackend.ProcessRPCRequest (Bee.BinLog.RPCActionMessage msg, Bee.BeeDriver.BuildRequest+RPCCallback rpcCallback, IPCConnection ipcConnection, System.Threading.Tasks.Task writePipeConnectionTask, Bee.BeeDriver.InternalState state) [0x00102] in <3f5bd82a14d442d9848a73363c91f22e>:0
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()